Black Flag UpdateBlack Flag Update

Ubisoft has officially rolled out Assassin’s Creed Black Flag Resynced Update 1.0.7, bringing a mix of highly requested quality-of-life features and crucial bug fixes. If you are looking for the exact download sizes, new gameplay additions, and the complete list of resolved issues, you will find everything detailed below.

This specific patch focuses heavily on player customization and stealth mechanics. The standout additions include the long-awaited option to hide Edward’s pistols, the ability to turn off glowing perk visual effects, and a brand-new dog companion waiting to be rescued in the open world.

Here is a complete breakdown of the AC Black Flag Resynced patch notes and how these changes impact your Caribbean adventure.

Quick Summary: What’s New in Update 1.0.7?

For players who want to jump straight back into their ships, here are the most important changes in this update:

  • Hide Your Weapons: Just like the blowpipe, you can now completely hide Edward’s pistols from his character model for a cleaner look.
  • Disable Perk Glow: Unwanted visual effects from trinkets and perks can now be disabled, making stealth feel much more realistic.
  • New Hideout Pet: A new dog is hidden somewhere in the Caribbean. Finding and petting him will send him to your Hideout as a permanent companion.
  • Major Stealth Fixes: Enemies will no longer ignore Edward after boarding a ship, and haystack assassinations are working correctly again.

Official Patch Sizes by Platform

Before booting up your console or PC, make sure you have enough space for the update. The file sizes are relatively small this time around:

  • PlayStation 5: 1.53 GB
  • Xbox Series X/S: Approx. 1.5 GB
  • PC (Steam/Ubisoft Connect): Approx. 1.5 GB

Major Feature Additions Explained

Hiding Edward’s Pistols & Perk VFX
One of the biggest complaints from the community was how bulky Edward looked with all his gear equipped. Update 1.0.7 fixes this by adding a toggle in the menu to hide pistols. Furthermore, if you use trinkets with powerful perks, you no longer have to deal with the bright glowing effects that made Edward stand out during night-time stealth missions. You get to keep the stats without the distracting visuals.

Finding the New Furry Friend
Exploration just got a bit more rewarding. The developers have placed a dog in need of rescue somewhere across the Caribbean map. While Ubisoft hasn’t shared the exact coordinates, players who locate and interact with this dog will unlock him as a permanent addition to their Hideout.


Comprehensive Bug Fixes

Ubisoft has addressed a massive list of bugs affecting gameplay, visuals, and specific quests. Here are the detailed fixes included in this update.

Gameplay & Combat Improvements

  • Resolved a stealth bug where Edward could not assassinate guards who were inspecting his haystack hiding spot.
  • Fixed an issue where enemies would completely ignore Edward after he landed on an enemy deck during ship boarding.
  • Barrels detonated by a pistol shot during boarding sequences will now properly lower enemy morale.
  • Fixed a glitch with the Diabolist’s Pistol that prevented Edward from performing takedowns on burning enemies in a suspicious state.
  • Shooting wildlife with the Gargoyle’s Breath Pistol will no longer cause them to become possessed.
  • Fixed a bug where Edward would freeze in mid-air if his air assassination target was killed by an NPC first.
  • Edward will no longer take damage from exploding barrels while hiding on a wall.
  • Fixed an issue where throwing a smoke bomb at dead enemies could cause them to rise from the dead.
  • Resolved erratic behavior caused by enemy ships spawning out of nowhere.
  • Fixed a frustrating loop where Edward would get stuck repeatedly breaking down a Fort’s War Room door.
  • Animals will no longer behave erratically after you interact with them.
  • Fixed a bug where Edward could be killed during a mini-game simply because a dead body was nearby.
  • The Padre will now properly follow Edward into Fort raids.

General & World Fixes

  • Fixed a bug where incapacitated ships could be destroyed right after finishing a harpooning activity.
  • Players will no longer fall through the map when fast traveling to Principe.
  • Map regions will now properly reveal after completing a fort and reaching 100% synchronization.
  • Target ships will no longer spawn outside the playable map boundaries during quests.
  • Enemies can now be marked in Eagle Vision even if health bars are disabled in the HUD settings.
  • Edward will now correctly stay in a crouched stealth position after exiting Photo Mode.
  • Fixed an issue where changing graphics settings caused the Padre’s Questline to disappear.

UI, Visuals, and Audio

  • Visuals: Fixed an animation glitch where Edward’s hands did not sync with the ship’s wheel after taking over a fort.
  • Visuals: Addressed minor animation bugs related to parkour and assassinations.
  • Visuals: The ship lift will no longer glow excessively bright after using Eagle Vision.
  • Visuals: The Blowpipe will no longer reappear after harpooning if you have set it to hidden.
  • UI: World map icons will now update correctly when all activities in an area are completed.
  • UI: Fixed a bug allowing players to spyglass the HMS Prince from over 500m away through thick fog.
  • UI: Addressed Photo Mode issues that occurred when the HUD background was enabled.
  • Audio: Restored multiple missing sound effects across the game.

Stability, Saves & Platform Specifics

  • Steam Deck: Fixed a black screen issue that occurred when turning HDR on.
  • PS5: Resolved a rare crash that happened when players went out of bounds.
  • General: Fixed crashes related to opening the Store, News panel, and Kenway’s Fleet selection menu.
  • Saves: Fixed an issue where background music would stop playing after loading a save file.
  • Saves: Stede Bonnet will no longer go missing if you load an older save file before buying the British cutlasses.
  • Accessibility: Fixed missing menu narrations and gameplay captions, alongside color-blindness adjustments for Red-Green and Blue-Yellow presets.

Quest-Specific Fixes (Spoiler Warning)

If you have been stuck on specific missions, this patch resolves several progression blockers:

  • Wayward Souls Rift: Fixed visibility loading issues with the jellyfish walls.
  • Upton Travers: British guards will now properly interact with Upton when Edward is nearby, and they will no longer attack Edward if he is blended into a crowd.
  • Right-Hand Man: Patched an exploit that allowed players to complete the objective without doing any work.
  • Everything is Permitted: Ah Tabai will no longer freeze or get stun-locked if Edward assassinates his target before he does.
  • The Sage’s Buried Secret: James Kidd will no longer get stuck if Edward runs too far ahead of him.
  • The Final Contract: Players can no longer attack the allied ‘Hollander’ ship.
  • A Proper Shipwright: Fixed a bug where a British Fleet ship spawned outside the map boundaries.
  • Vainglorious Bastards: Charles Vane and his ship will no longer be repeatedly killed by waterspouts.

How Update 1.0.7 Improves the Core Experience

While the addition of a new dog and hidden pistols are great visual upgrades, the real value of Update 1.0.7 lies in its gameplay fixes. Stealth players will notice a massive improvement now that haystack assassinations register correctly and perk glows no longer ruin the immersion of sneaking through enemy camps.

Additionally, the fixes to ship boarding AI mean that naval combat transitions much smoother into hand-to-hand combat, without enemies awkwardly ignoring you when you swing onto their deck.

Make sure your game is updated to the latest version before you set sail again. Have you managed to find the new dog hidden in the Caribbean yet? Let us know your coordinates if you track him down!

Aleeza

By Aleeza

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